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- TEXTUREDATA
- #C#=Realistic Wave. Using Bitmap File.
- TextureE=1
- TextureF=Wave_una.BMP
- TextureT=Realistic Wave (For Bump)
- TextureC=
- TextureG=0
- TextureN=0.500000,100,0,1.500000
- TextureY=0
- TextureP=18
- TextureL=0
- TextureB=0,0.100000
- TextureS=0.000000,0.000000,0.000000,0.000000
- TextureM=0,0,0,0,0.010000,0.010000,0.000000,0.000000
- TextureA=1
-